Volumetrics and god rays ?

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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timulo2
Posts: 3
Joined: Wed Sep 28, 2022 8:54 am

Just got with the program but dont understand how to do volumetric fog and god ray stuff, where do I start, should I use niagara ?
Thanks.
timulo2
Posts: 3
Joined: Wed Sep 28, 2022 8:54 am

Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
timulo2
Posts: 3
Joined: Wed Sep 28, 2022 8:54 am

After 3 days of searching online for answers of how to do volumatrics in Unreal/Octane I have found squat.
Since there is no support i'm switching to Octane with Blender.
Later.
Last edited by timulo2 on Fri Sep 30, 2022 8:01 am, edited 2 times in total.
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

timulo2 wrote:god ray stuff
Pedantic note: volumetric rays*
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

timulo2 wrote:Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
Yes the environment node in the renderatarget actor can have a medium node that does fog.
Im sure there are other octane videos on youtube - for other octane plugins - that explain how to use the medium node.
Usually there are youtube vidoes that explain how to do it in the C4D plugin - it should work the same or similar in UE.

There are other methods aswel, you can create VDBs and import them as orbx files.
Or create an Octane Material with a medium that does fog and place it on an object in the scene.
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