Just got with the program but dont understand how to do volumetric fog and god ray stuff, where do I start, should I use niagara ?
Thanks.
Volumetrics and god rays ?
Moderator: ChrisHekman
Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
After 3 days of searching online for answers of how to do volumatrics in Unreal/Octane I have found squat.
Since there is no support i'm switching to Octane with Blender.
Later.
Since there is no support i'm switching to Octane with Blender.
Later.
Last edited by timulo2 on Fri Sep 30, 2022 8:01 am, edited 2 times in total.
- ChrisHekman
- Posts: 1055
- Joined: Wed Jan 18, 2017 3:09 pm
Yes the environment node in the renderatarget actor can have a medium node that does fog.timulo2 wrote:Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
Im sure there are other octane videos on youtube - for other octane plugins - that explain how to use the medium node.
Usually there are youtube vidoes that explain how to do it in the C4D plugin - it should work the same or similar in UE.
There are other methods aswel, you can create VDBs and import them as orbx files.
Or create an Octane Material with a medium that does fog and place it on an object in the scene.