Low Aperture Causes Glitches

Houdini Integrated Plugin

Moderator: juanjgon

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smuseus
Licensed Customer
Posts: 12
Joined: Tue Apr 26, 2016 11:05 am

Octane glitches when rendering at very low camera aperture settings, see attached screenshot.

Changing the near/far clipping does not make any difference.
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Screenshot 2022-07-04 114555.png
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Hi,
There is currently no Octane core DoF issue like this one, as far as I know.

I'm not an Octane-Houdini user.
However, this the Camera tab from Houdini, not the Octane Camera Properties. I would suspect that it has to do with it.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you please check if the ray epsilon parameter available in the render target kernel nodes tab helps?

Thanks,
-Juanjo
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2022-07-04 14_24_36-untitled.hip - Houdini FX 19.0.657 - Python 3.jpg
smuseus
Licensed Customer
Posts: 12
Joined: Tue Apr 26, 2016 11:05 am

Tuning the ray epsilon did work, but I'm animating the aperture so this requires animating the ray epsilon as well as creating multiple copies of the render target since I'm sharing that between my ROPs.. not great tbh.
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

smuseus wrote:Tuning the ray epsilon did work
I'd like to emphasize on the importance of appropriately changing the Ray Epsilon value, which often does imply either:
• an incorrect scene scale: it's recommended that the whole scene or object(s) have to be correctly re-scaled and it's highly recommended to avoid relying on the Ray Epsilon as "solution" ("fix"), in this case.
• a project with a large scene, where Ray Epsilon is indeed the option to adjust.
Due to, basically, GPU scene floating point precision (not exclusive to Octane).
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