Octane glitches when rendering at very low camera aperture settings, see attached screenshot.
Changing the near/far clipping does not make any difference.
Low Aperture Causes Glitches
Moderator: juanjgon
I'd like to emphasize on the importance of appropriately changing the Ray Epsilon value, which often does imply either:smuseus wrote:Tuning the ray epsilon did work
• an incorrect scene scale: it's recommended that the whole scene or object(s) have to be correctly re-scaled and it's highly recommended to avoid relying on the Ray Epsilon as "solution" ("fix"), in this case.
• a project with a large scene, where Ray Epsilon is indeed the option to adjust.
Due to, basically, GPU scene floating point precision (not exclusive to Octane).