I noticed that if I have camera more than 500 meters away from a large object you will get a sort of self shadowing artifact issue on the geometry.
The Ray Epsilon setting can help fix this but I've seen in other forums that this is not ideal and I should be scaling my scene accordingly. I do have my projects settings in Meters and Units are set to meters in my Prefs.
I still get the artifacting just the same, is there another setting I'm missing here?
Thanks!
Scene Scale Artifacts and Ray Episilon
Moderators: ChrisHekman, aoktar
Here's an image of what I get. The cube is 100M and the camera is about 700 meters away. Any thoughts at all on this?
Here's the scene file https://www.dropbox.com/s/d4qi7tmfbt4wd ... t.c4d?dl=0

Here's the scene file https://www.dropbox.com/s/d4qi7tmfbt4wd ... t.c4d?dl=0

Default Ray epsilon is small for size of bounding box on current scene. You need to increase it
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw