Hi, I've found a few post on this subject, but not a straight forward solution.
I have this render at 1000 samples, but the reflection is still noisy:
Aside from adaptive sampling etc, is there something I'm missing? I tried upping the sampling rate on the emission texture, but that doesn't seem to help:
Noisy reflection from texture emmision
Moderators: ChrisHekman, aoktar
Hi there, proper sampling is primarily what should be correctly set, according to the scene. Light Sample Rate ≠ Light Samples.
This page does cover most of the important settings and could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings
This page does cover most of the important settings and could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings
thanks for the link, I had a read through it but couldn't see anything directly linked to my problem, but I will have another lookelsksa wrote:Hi there, proper sampling is primarily what should be correctly set, according to the scene. Light Sample Rate ≠ Light Samples.
This page does cover most of the important settings and could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings
If you are on c4d and are able to export an .orbx, i can take a look at the kernel and settings 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
I thought it was possible to export to .orbx with c4d.
https://www.youtube.com/watch?v=zzlPI68RRW0 here it`s explained!

https://www.youtube.com/watch?v=zzlPI68RRW0 here it`s explained!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Hello atoyuser1,
I have made some simple changes to the scene. Feel free to look into it, I have attached an ORBX file.
• I have made some subtle changes to the PT Kernel,
• I have changed the light's color node to GaussianSpectrum, being recommended in some cases (more information in the official documentation).
• For the sake of this test, I am using Filmic OCIO since having a display rendering transform is mandatory (https://www.elsksa.me/scientia/cgi-offl ... rvival-kit). It might render black. It can be set back to default, in the Camera Imager, or the Filmic OCIO can be loaded in the Octane's preferences, to match my scene 1:1.
• I am getting an acceptable result at 512 samples instead of 1000 and without a hardcore GI Clamping of 1. The Camera Imager's "Hot Pixel Removal" can be used at a "fair" value (ranging from .4 to .6 for instance). I have limited myself to the original provided scene file. If that was me, I would have approached the scene differently (in regard to lighting, shading and "color management").
The information you are after is available in both my "article" and the official OTOY Octane documentation.atoyuser1 wrote: thanks for the link, I had a read through it but couldn't see anything directly linked to my problem, but I will have another look
I have made some simple changes to the scene. Feel free to look into it, I have attached an ORBX file.
• I have made some subtle changes to the PT Kernel,
• I have changed the light's color node to GaussianSpectrum, being recommended in some cases (more information in the official documentation).
• For the sake of this test, I am using Filmic OCIO since having a display rendering transform is mandatory (https://www.elsksa.me/scientia/cgi-offl ... rvival-kit). It might render black. It can be set back to default, in the Camera Imager, or the Filmic OCIO can be loaded in the Octane's preferences, to match my scene 1:1.
• I am getting an acceptable result at 512 samples instead of 1000 and without a hardcore GI Clamping of 1. The Camera Imager's "Hot Pixel Removal" can be used at a "fair" value (ranging from .4 to .6 for instance). I have limited myself to the original provided scene file. If that was me, I would have approached the scene differently (in regard to lighting, shading and "color management").