Hi, I've found a few post on this subject, but not a straight forward solution.
I have this render at 1000 samples, but the reflection is still noisy:
Aside from adaptive sampling etc, is there something I'm missing? I tried upping the sampling rate on the emission texture, but that doesn't seem to help:
Noisy reflection from texture emmision
Moderators: ChrisHekman, aoktar
thanks for the link, I had a read through it but couldn't see anything directly linked to my problem, but I will have another lookelsksa wrote:Hi there, proper sampling is primarily what should be correctly set, according to the scene. Light Sample Rate ≠ Light Samples.
This page does cover most of the important settings and could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings
If you are on c4d and are able to export an .orbx, i can take a look at the kernel and settings 
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
I thought it was possible to export to .orbx with c4d.
https://www.youtube.com/watch?v=zzlPI68RRW0 here it`s explained!
https://www.youtube.com/watch?v=zzlPI68RRW0 here it`s explained!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
