I want to use color vertex attribute to control the scatter surface density .
When i use texture to the culling map,it work. But when I changed to color vertex attribute,nothing happen.
How to use scatter surface density by color vertex
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- yanchuangjie
- Posts: 12
- Joined: Tue Feb 02, 2021 6:54 am
- Attachments
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- TestScene.rar
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
- yanchuangjie
- Posts: 12
- Joined: Tue Feb 02, 2021 6:54 am
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi,
I am not sure I understand your workflow.
In any case Octane for C4D scatter surface is not a part of Octane SDK.
Can you try my attached .max file?
Regards
Paride
I am not sure I understand your workflow.
In any case Octane for C4D scatter surface is not a part of Octane SDK.
Can you try my attached .max file?
Regards
Paride
- Attachments
-
- test2.zip
- (317.32 KiB) Downloaded 146 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
At the moment it's not possible to use vertex attributes from the main surface geometry to control density, culling, etc. It only supports images and procedural textures that can be baked without any other information. The "geometric" textures won't work. It runs on the CPU and doesn't have access to the normal texturing pipeline.