Hi, I know this has been brought up in the past but Camera mapping is still broken in Octane when using more than one camera projection or stacking shaders with different mapping methods. Can we please fix this function? It is a very important technique that is a major feature in c4d, projection man, etc.
Any help is much appreciated
Thanks
-Steven
Camera Projections not working
Moderators: ChrisHekman, aoktar
This is old post and we had some work with Steven to improve it.baltort wrote:Hi Steven,
Have you tried using the OSL camera projection nodes? I don't know if they will solve your issue directly, but they are at least tweakable.
Cheers,
James.
Have you tried the 2021.RC2(R3)? It's working on many cases with a native way of projections.
viewtopic.php?f=85&t=78409
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, huge thank you to Ahmet who worked very hard to fix almost all of these issues. The default c4d camera projection system is finally functional and projection man is as well. Stacked projections from multiple cameras now work, projection man assignments work, turning tiling off works, different stacked mapping modes now work with multiple stacked shaders. The only issue I see is the front face / back face option not functional currently using octane - this can be worked around using polygon selection tags per material assignment.
Huge thank you to Ahmet for all of this. We know this was not a priority for the latest build and it is greatly appreciated.
-Steven
Huge thank you to Ahmet for all of this. We know this was not a priority for the latest build and it is greatly appreciated.
-Steven