Camera Projections not working

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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smessing
Licensed Customer
Posts: 21
Joined: Mon Mar 25, 2013 4:39 pm

Hi, I know this has been brought up in the past but Camera mapping is still broken in Octane when using more than one camera projection or stacking shaders with different mapping methods. Can we please fix this function? It is a very important technique that is a major feature in c4d, projection man, etc.

Any help is much appreciated

Thanks
-Steven
baltort
Licensed Customer
Posts: 72
Joined: Mon Jul 07, 2014 4:00 pm

Hi Steven,

Have you tried using the OSL camera projection nodes? I don't know if they will solve your issue directly, but they are at least tweakable.

Cheers,

James.
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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baltort wrote:Hi Steven,

Have you tried using the OSL camera projection nodes? I don't know if they will solve your issue directly, but they are at least tweakable.

Cheers,

James.
This is old post and we had some work with Steven to improve it.
Have you tried the 2021.RC2(R3)? It's working on many cases with a native way of projections.
viewtopic.php?f=85&t=78409
Octane For Cinema 4D developer / 3d generalist

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baltort
Licensed Customer
Posts: 72
Joined: Mon Jul 07, 2014 4:00 pm

Hi Aoktar!

Sorry, I didn't notice the date! Glad to hear it's all working well.

Cheers,

James.
smessing
Licensed Customer
Posts: 21
Joined: Mon Mar 25, 2013 4:39 pm

Yes, huge thank you to Ahmet who worked very hard to fix almost all of these issues. The default c4d camera projection system is finally functional and projection man is as well. Stacked projections from multiple cameras now work, projection man assignments work, turning tiling off works, different stacked mapping modes now work with multiple stacked shaders. The only issue I see is the front face / back face option not functional currently using octane - this can be worked around using polygon selection tags per material assignment.

Huge thank you to Ahmet for all of this. We know this was not a priority for the latest build and it is greatly appreciated.

-Steven
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