Full Scene ORBX export
Moderator: juanjgon
If a scene has a lot of frames this function can take a very long time. Is there any possibility to speed this up without having to break the scene down into multiple exports? If no way to speed it up can we get some sort of visual progress bar or something?
The main problem comes from the file size, making the updating of all the assets slower as more frames are added. The rendering progress is the frames counter itself, I can't figure out anything else to help ...
Thanks,
-Juanjo
Thanks,
-Juanjo
I found that if I use a particle generator in the scene (in Octane_Object_Properties, the Particles tab), then when exporting a scene to ORBX, the instances based on them do not work, while in LW it works quite reliably.
There are instances here:
Standalone Octane. Here the instances have disappeared:
There are instances here:
Standalone Octane. Here the instances have disappeared:
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d