Full Scene ORBX export

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
mikefrisk
Licensed Customer
Posts: 172
Joined: Fri Aug 29, 2014 9:17 pm

If a scene has a lot of frames this function can take a very long time. Is there any possibility to speed this up without having to break the scene down into multiple exports? If no way to speed it up can we get some sort of visual progress bar or something?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The main problem comes from the file size, making the updating of all the assets slower as more frames are added. The rendering progress is the frames counter itself, I can't figure out anything else to help ...

Thanks,
-Juanjo
User avatar
promity
Licensed Customer
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

I found that if I use a particle generator in the scene (in Octane_Object_Properties, the Particles tab), then when exporting a scene to ORBX, the instances based on them do not work, while in LW it works quite reliably.

There are instances here:
Rakurs_4_001_crop.png
Standalone Octane. Here the instances have disappeared:
preview_001b.png
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Post Reply

Return to “Lightwave 3D”