I remember a while back there was a post on here by someone who had made a bunch of cubes of various sizes and used some sort of procedural method to make it glow in the middle and be less at the ends, (Like a Chinese lantern or something that is bring at the light source and lessens as it travels away from it). I would really like to get my hands on that node or macro or whatever it was if they could share it on the live DB, Couldn't find the post anymore or I would have commented on it there.
Thanks for any help you can give!
trying to find a post showing glowing cubes...
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
it could be done with a texture map correctly mapped and add it to the eficiency channel, also playing with the opacity value, being an sphere, would give similar results. Scratch that last part, if it's a cube, just create a custom uvmap with light centers and black borders and use it in the eficiency.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
thanks, I'm at my limit for memory usage at times here, so I'm trying not to add any more textures or anything like that though I might have a few megs of space left
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Was hoping for the procedural form via a macro or whatever that made it less memory consuming, but this will probably work, and I certainly appreciate the help. If anyone does find it or was the person to have made it, I'd still like to get my hands on it. Thanks again!

Was hoping for the procedural form via a macro or whatever that made it less memory consuming, but this will probably work, and I certainly appreciate the help. If anyone does find it or was the person to have made it, I'd still like to get my hands on it. Thanks again!
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!