trying to find a post showing glowing cubes...

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DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

I remember a while back there was a post on here by someone who had made a bunch of cubes of various sizes and used some sort of procedural method to make it glow in the middle and be less at the ends, (Like a Chinese lantern or something that is bring at the light source and lessens as it travels away from it). I would really like to get my hands on that node or macro or whatever it was if they could share it on the live DB, Couldn't find the post anymore or I would have commented on it there.

Thanks for any help you can give!
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

it could be done with a texture map correctly mapped and add it to the eficiency channel, also playing with the opacity value, being an sphere, would give similar results. Scratch that last part, if it's a cube, just create a custom uvmap with light centers and black borders and use it in the eficiency.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

thanks, I'm at my limit for memory usage at times here, so I'm trying not to add any more textures or anything like that though I might have a few megs of space left :).

Was hoping for the procedural form via a macro or whatever that made it less memory consuming, but this will probably work, and I certainly appreciate the help. If anyone does find it or was the person to have made it, I'd still like to get my hands on it. Thanks again!
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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Sportler
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Joined: Fri Jul 22, 2011 3:37 pm
Location: Norway

A sine wave might do the trick if mapped properly ?
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