Hi, I am getting very strange distortions on an object when I scale it to enormous sizes. Here is what it renders as at a standard scale:
Here is what happens when it's scaled about 1000%:
Any clues why?
I am using R23 with PR5 on a Mac running Catalina
Thanks
Huge scaled objects rendering distorted
Moderators: ChrisHekman, aoktar
Increase Ray epsilon in Render Settings.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
- james_conkle
- Posts: 162
- Joined: Sun Oct 27, 2019 10:28 pm
- Location: Brooklyn, NY
- Contact:
As far as I'm aware raising this settings will prevent light from bouncing between very close surfaces. Since you're at such a large scale I would think the only result would be positive. I bet the documentation has a better explanation.
Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
Thanks. I am zooming out from earth, so I imagine I might notice when I zoom back in. I shall experimentjames_conkle wrote:As far as I'm aware raising this settings will prevent light from bouncing between very close surfaces. Since you're at such a large scale I would think the only result would be positive. I bet the documentation has a better explanation.
You can animate on the renderatoyuser1 wrote:I can confirm this absolutely has an effect when rendering a smaller object. Shame there isn't a way of keyframing the Ray Epsilon
What I'm having to do is render 2 versions and fade the Epsilon in Premiere
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Amazing, thanksaoktar wrote:You can animate on the renderatoyuser1 wrote:I can confirm this absolutely has an effect when rendering a smaller object. Shame there isn't a way of keyframing the Ray Epsilon
What I'm having to do is render 2 versions and fade the Epsilon in Premiere