Huge scaled objects rendering distorted

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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atoyuser1
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Hi, I am getting very strange distortions on an object when I scale it to enormous sizes. Here is what it renders as at a standard scale:
Small.png
Here is what happens when it's scaled about 1000%:
Large.png
Any clues why?

I am using R23 with PR5 on a Mac running Catalina

Thanks
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galleon27
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Increase Ray epsilon in Render Settings.
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atoyuser1
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galleon27 wrote:Increase Ray epsilon in Render Settings.
Great, that worked, thanks!
Changed fro 0.0001 to 0.001.

Are there any downsides to this?
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james_conkle
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As far as I'm aware raising this settings will prevent light from bouncing between very close surfaces. Since you're at such a large scale I would think the only result would be positive. I bet the documentation has a better explanation.
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atoyuser1
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james_conkle wrote:As far as I'm aware raising this settings will prevent light from bouncing between very close surfaces. Since you're at such a large scale I would think the only result would be positive. I bet the documentation has a better explanation.
Thanks. I am zooming out from earth, so I imagine I might notice when I zoom back in. I shall experiment
atoyuser1
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I can confirm this absolutely has an effect when rendering a smaller object. Shame there isn't a way of keyframing the Ray Epsilon

What I'm having to do is render 2 versions and fade the Epsilon in Premiere
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aoktar
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atoyuser1 wrote:I can confirm this absolutely has an effect when rendering a smaller object. Shame there isn't a way of keyframing the Ray Epsilon

What I'm having to do is render 2 versions and fade the Epsilon in Premiere
You can animate on the render
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atoyuser1
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aoktar wrote:
atoyuser1 wrote:I can confirm this absolutely has an effect when rendering a smaller object. Shame there isn't a way of keyframing the Ray Epsilon

What I'm having to do is render 2 versions and fade the Epsilon in Premiere
You can animate on the render
Amazing, thanks
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