I'm attempting to export a 1,320 frame animation to ORBX to render in Standalone. I'm using Houdini 18.0.566 with the matching "OctaneX PR2 Houdini 18.0.566 OSX" plugin. Houdini will only allow me to export around 200 frames at a time or it will suddenly crash. Usually there is no warning when crashing and no error message, the app just closes. If I export in batches of 200 frames, I can get most of the timeline, but for whatever reason it always crashes during the last 85 frames. I find this strange since these are some of the lighter-weight frames.
I've looked at my Houdini file frame by frame and there doesn't seem to be any issue.
Not sure if it is a clue, but the standalone renderer is also throwing these erroneous messages when loading the orbx files I manage to export. These textures are not missing and they are properly rendered by Standalone despite this warning:
It also might be worth noting that the reason I am attempting to use Standalone in the first place is because there is a different bug happening in Houdini (maybe it is related?). After rendering about 10-20 frames of animation (doesn't matter which 10-20), the render begins to fail with this dialogue after each frame:
Sometimes it also then tells me I have no internet connection (I do and it is rock solid) or some other incorrect info about my license:
At this point, very strange things start to happen with Houdini and I have to restart (if it hasn't already crashed). For instance, all of the keyboard shortcuts in the app menus are replaced with the missing-character icon:
Obviously, all of this unpredictability makes it hard to work. But, this is PR software, so I get it. I'm wondering if this Houdini/Octane version is having some sort of VRAM memory management or disk i/o issue. It seems to be incredibly unstable overall.
I'm attaching the Houdini crash logs.
Thanks!
My specs:
Mac Pro (2019) 2.7 GHz 24-Core Intel Xeon W
macOS Catalina 10.15.7
AMD Radeon Pro W5700X 16 GB
384 GB 2933 MHz DDR4
Standalone: Octane X PR2 + PR3
Plugin: OctaneX PR2 Houdini 18.0.566
Houdini 18.0.566
ORBX Export Crashing
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
To further illustrate how strange this ORBX export bug is, this is how I had to export my animation, which ranged from frame 54-1320:
I inspected frame 1245 in Houdini to see if there were any anomalies. There weren't any that I could find. In fact, I was able to render that frame directly in Houdini with no issues.
In fact, I forgot to mention, when these *do* render, they are all lovely. There doesn't seem to be an issue with the actual rendered images themselves.
- 54-633.orbx
- 633-833.orbx
- 834-1034.orbx
- 1035-1235.orbx
- 1236-1244.orbx
- 1245.orbx
- 1246-1320.orbx
I inspected frame 1245 in Houdini to see if there were any anomalies. There weren't any that I could find. In fact, I was able to render that frame directly in Houdini with no issues.
In fact, I forgot to mention, when these *do* render, they are all lovely. There doesn't seem to be an issue with the actual rendered images themselves.
Mac Pro (2019), 2.7 GHz 24-Core, 384GB RAM, AMD Radeon Pro W5700X | Houdini
Hi,
I'm not sure if it's the same issue, but I'm also unable to export ORBXs when the framerange goes in the 1400 ish frames.
the idialog shows as if it's exported, but the orbx isn't created in the folder.. I've tried many things but I'm out of ideas. I need the timing in the orbx to correspond to my Houdini timing, so I can't cut the framerange down.
Please find the scene I'm working with attached.
(I don't seem to run out of RAM or cpu power..)
Thanks,
F.
--
Windows 10
1080
Nvidia driver: 456.87
Standalone 2020.2
houdini 18.5.499
octane for Houdini 2020.2.1.2
I'm not sure if it's the same issue, but I'm also unable to export ORBXs when the framerange goes in the 1400 ish frames.
the idialog shows as if it's exported, but the orbx isn't created in the folder.. I've tried many things but I'm out of ideas. I need the timing in the orbx to correspond to my Houdini timing, so I can't cut the framerange down.
Please find the scene I'm working with attached.
(I don't seem to run out of RAM or cpu power..)
Thanks,
F.
--
Windows 10
1080
Nvidia driver: 456.87
Standalone 2020.2
houdini 18.5.499
octane for Houdini 2020.2.1.2
- Attachments
-
- XTL_trails.rar
- (60.72 MiB) Downloaded 190 times
Hmm, I've no idea about what could be the problem, but if you render 1431 frames or more everything seems to work fine. I hope this could help as a workaround.HMXMedia wrote:Hi,
I'm not sure if it's the same issue, but I'm also unable to export ORBXs when the framerange goes in the 1400 ish frames.
the idialog shows as if it's exported, but the orbx isn't created in the folder.. I've tried many things but I'm out of ideas. I need the timing in the orbx to correspond to my Houdini timing, so I can't cut the framerange down.
Please find the scene I'm working with attached.
(I don't seem to run out of RAM or cpu power..)
Thanks,
-Juanjo
Hi,
I'm not able to export that many frames to ORBX, I tried that on two different machines but no luck...
Please have a look at the attached screencapture.
Thanks,
F
edit:
0-1430 framerange never works, but 0-1431 works perfectly...
I'm not able to export that many frames to ORBX, I tried that on two different machines but no luck...
Please have a look at the attached screencapture.
Thanks,
F
edit:
0-1430 framerange never works, but 0-1431 works perfectly...
- Attachments
-
- test.rar
- (1.87 MiB) Downloaded 160 times
Yes, this is what I had found in your previous scene. Somehow if you render let's say 0-1431 frames, everything works fine, but not with 1430. Why this happens is a mystery to me, but I hope that rendering one more frame could work as a workaround.
Thanks,
-Juanjo
Thanks,
-Juanjo