Hi,
Can we have a global button to Reset ALL light sampling rate (texture) to 1
With hundreds of light emitting textures or old light textures imported (each one has its own sampling rate set) and juggling between light sampling priorities among textures it would be nice to have this button.
Thanks
Reset ALL light sampling rate to 1
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hi coilbook,
your requests seems more related to your integrated plugin, than Standalone.
In Standalone there is not the Movable Proxy concept, since it is related to the creation of animated contents, so specifically related to plugins.
About Sample Rate in lights, in Standalone you should need a Lua script for that, while in an integrated plugin it should be easy to filter select all the lights in one go, and easily change the Sample Rate to all of them with a couple of clicks: ciao Beppe
your requests seems more related to your integrated plugin, than Standalone.
In Standalone there is not the Movable Proxy concept, since it is related to the creation of animated contents, so specifically related to plugins.
About Sample Rate in lights, in Standalone you should need a Lua script for that, while in an integrated plugin it should be easy to filter select all the lights in one go, and easily change the Sample Rate to all of them with a couple of clicks: ciao Beppe
HI, thanks. We also want to reset sampling rate inside emission textures to 1 not just octane lights. Not sure if it's possiblebepeg4d wrote:Hi coilbook,
your requests seems more related to your integrated plugin, than Standalone.
In Standalone there is not the Movable Proxy concept, since it is related to the creation of animated contents, so specifically related to plugins.
About Sample Rate in lights, in Standalone you should need a Lua script for that, while in an integrated plugin it should be easy to filter select all the lights in one go, and easily change the Sample Rate to all of them with a couple of clicks: ciao Beppe
You can try with Zorb tool... I'll see on monday?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |