render kernel fail - path tracing

Autodesk Maya (Plugin developed by JimStar)

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baxley
Licensed Customer
Posts: 27
Joined: Mon Dec 28, 2015 1:58 am

This is happening quite often, occasionally get a 'render kernel fail' other times it shows no errors.
REnderer-
-octane... moving camera around... suddenly stops updating, can still move model but it shows wireframe moving with rendered image frozen (it's not lagging or updating, it just stops).

After i click renderer - viewport 2.0 i can keep working but to get octane to work again I have to close/reopen maya.

Generally using path tracing.

I've tried adding a new kernel without closing maya but no luck.

This happens in heavy and light scenes.

Please advise.
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
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you might be able to force it to start again if you switch the frame cache from 0 to 1 then back to zero. That fixes other similar issues so maybe it'll fix yours as well.
baxley
Licensed Customer
Posts: 27
Joined: Mon Dec 28, 2015 1:58 am

itsallgoode9 wrote:you might be able to force it to start again if you switch the frame cache from 0 to 1 then back to zero. That fixes other similar issues so maybe it'll fix yours as well.
No luck, thanks though
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

have you checked the render engine log in verbose mode? sometimes that can give you some insight
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