Ok so I've definitely decided to bite more than I can chew... I've been learning C4D for the past 3 months, and with each tutorial, I probably felt more confused than before. Recently I decided to try out my first project and create an animation by combining the previous stuff I've learned.
I got a model from sketchfab, rigged it using mixamo, and found a tutorial on how to create a cracked marble material. Unfortunately, I noticed that if I add keyframes to the joints that the material I created doesn't move along (e.g. it looks as if sliding through the model, or basically that it's standing still while the model moves)
I assume this has something to do with projection, but I haven't found any solutions so far, any thoughts?
Here is the project:
https://drive.google.com/drive/folders/ ... sp=sharing
Texture Doesn't Follow Mesh / Joints
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Hi,
from what you have written, have you tried with a c4d Sticky Texture tag?
https://youtu.be/A1u5tuJ5CWU
ciao Beppe
from what you have written, have you tried with a c4d Sticky Texture tag?
https://youtu.be/A1u5tuJ5CWU
ciao Beppe
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
I am encountering this problem as well. Is there a way to get Pin Material working in Octane for Cinema 4D?
Hi,
did you change the projection from UVW / MeshUV to something else?
ciao Beppe
did you change the projection from UVW / MeshUV to something else?
ciao Beppe
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
@bepeg4d, Hi Beppe, I didn't change the projection, but your question led me to consider that my polygon object (a C4D plugin) didn't have a UVW Tag which is apparently necessary for Pin Material to work. Thank you very much for your help! It's working now.bepeg4d wrote:Hi,
did you change the projection from UVW / MeshUV to something else?
ciao Beppe