Export hair/splines to standalone

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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zullup
Licensed Customer
Posts: 12
Joined: Wed Apr 06, 2016 2:07 pm

Hello,

just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.

What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am using an octane tag with render as hair + octane material (everything works fine inside c4d, no matter if I use c4d hair or alembic)

I really do not want to use geometry instead - Does the standalone simply don't handle splines at all?

Please help me out here.
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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It supports hairs. You should have a specific case, not common. Test your scene during export by "show result in Live Viewer" option.
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bigskyedit
Licensed Customer
Posts: 20
Joined: Tue Jul 19, 2016 4:29 pm

zullup wrote:Hello,

just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.

What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am using an octane tag with render as hair + octane material (everything works fine inside c4d, no matter if I use c4d hair or alembic)

I really do not want to use geometry instead - Does the standalone simply don't handle splines at all?

Please help me out here.
Did you ever figure this out?
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