UVMAP node in Octane 4

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Geno
Licensed Customer
Posts: 4
Joined: Sat Oct 29, 2016 4:55 pm

Hi.

I upgraded to Octane 4 and LW 2019 recently and for some reason UVMAP node is not working for me. Is there any way to apply the automatic sizing or T texture from LW? What is the best approach to do this?
pixym
Licensed Customer
Posts: 599
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Try to change the UV set number.
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Geno
Licensed Customer
Posts: 4
Joined: Sat Oct 29, 2016 4:55 pm

Thank you pixym. So do I have to UVmap everything in my scene to get it right? no more box or spherical mapping with autosize option?
pixym
Licensed Customer
Posts: 599
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

If you do not want to use UV, you can use the projection node.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
Geno
Licensed Customer
Posts: 4
Joined: Sat Oct 29, 2016 4:55 pm

Thanks pixym. I´ll give it a try with that node and LiveDB materials.

Best regards.
smount1
Licensed Customer
Posts: 36
Joined: Sat Mar 10, 2018 6:05 am

With the UV Map node connected to the Normal input on the root Surface node, set the Map Type to the Lightwave T Color Layer.
Geno
Licensed Customer
Posts: 4
Joined: Sat Oct 29, 2016 4:55 pm

Thank you smount1. I use to do that in LW 2015 with Octane 3 and worked. Now the I upgraded both, this feature is not working for me anymore.
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