Realflow fluid motion blur in 3dsmax

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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maneality
Licensed Customer
Posts: 9
Joined: Fri May 13, 2016 5:42 pm

What's the workflow to enable Motion Blur on fluids - Realflow BIN Mesh objects in 3dsmax. Is it even possible?

I can't find Motion Blur - VERTEX SPEED option anywhere (like we have in Cinema).

BTW. Why the manual for 3dsmax is so old, there is bunch of things missing there, can't believe its so hard to update it? :?:
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

maneality wrote:What's the workflow to enable Motion Blur on fluids - Realflow BIN Mesh objects in 3dsmax. Is it even possible?

I can't find Motion Blur - VERTEX SPEED option anywhere (like we have in Cinema).

BTW. Why the manual for 3dsmax is so old, there is bunch of things missing there, can't believe its so hard to update it? :?:
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm
Hi maneality,
are you using Realflow for 3dsMax or SA?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
maneality
Licensed Customer
Posts: 9
Joined: Fri May 13, 2016 5:42 pm

Standalone, then imported the fluid as a BIN mesh object (RFMeshLoader)
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paride4331
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Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi maneality,
motion blur should work fine using Realflow for 3dsMax. As I know, in C4D is the same thing, mb works using the plugin, not importing a BIN mesh object. Isn't it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
maneality
Licensed Customer
Posts: 9
Joined: Fri May 13, 2016 5:42 pm

I'm using RF Connect to import BIN mesh object sequence (in both Max and Cinema is the same, we load BIN objects);
Now, in Cinema we have a Vertex speed motion blur type which uses velocity channel from RF to blur the liquids
vertexSpeed.jpg
Similar to here, just with using imported geometry, not RF plugin inside cinema:
http://www.aoktar.com/octane/OCTANE%20H ... nBlur.html

But in Max I can't find the same settings so I'm wondering if it is a different workflow or we can't use velocity channel for the blur in 3dsmax?
maneality
Licensed Customer
Posts: 9
Joined: Fri May 13, 2016 5:42 pm

Check here, I think everything is set as it should be but fluid isn't getting any motion blur.
RF_test.jpg
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paride4331
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Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

maneality wrote:Check here, I think everything is set as it should be but fluid isn't getting any motion blur.
RF_test.jpg
Hi maneality,
could you share your .max scene in order to figure out (in pm if you want).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
maneality
Licensed Customer
Posts: 9
Joined: Fri May 13, 2016 5:42 pm

paride4331 wrote:
maneality wrote:Check here, I think everything is set as it should be but fluid isn't getting any motion blur.
RF_test.jpg
Hi maneality,
could you share your .max scene in order to figure out (in pm if you want).
Regards
Paride
Sent! :)
maneality
Licensed Customer
Posts: 9
Joined: Fri May 13, 2016 5:42 pm

Hey @paride4331 any solution to this?
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi maneality,
it seems no velocity channel available from the object's mesh, could you confirm you added it or could you try to add it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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