need a milky - matte material parameter

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Elvissuperstar007
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I've already tried many options, I don't have such material
I have already tried many options, I was unable to create material of this quality, very dark edges, but should be light
roughness parameter looks bad, a mix of glass and diffuse also did not give the desired result
RedShift he looks fine, here's the video
Attachments
photo_2020-07-28_00-32-58.jpg
CIF_SH050_STUDIO_v003.mp4
Redshift
(16.23 MiB) Downloaded 1672 times
IMG_0753.JPG
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itsallgoode9
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should just been a simple SSS material with just a bit of scattering? You'll need to turn up your spec and/or diffuse pretty high for this many layers and a milky SSS material, otherwise it'll look a little dull and grey. I think the edges being light should just take care of themselves because of the material. You could always add a dirt texture to force the white edges as well.

For the edges, one thing to consider is that they are probably rougher because of being cut? so you might need a higher roughness plastic on all of the edges
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Despot
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Are you able to share the spray component ?
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Despot
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I think this is close to what you're after - it's just a simple scattering material with white for reflection/transmission and scattering/absorption

It's important to turn on Path Tracing (which I don't think you have turned on in your example render) and of course, lighting makes or breaks it.
sg1.jpg
sg1a.jpg
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Elvissuperstar007
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the edges are black it's not right
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