Guys.. do me a favor.. download 3delight.. install it... DONE.... there's no copying into x amount of folders, there's no NEED to do that. Yes this is beta, but after being advertised and promised for the last 4-5 months, or however long its been, I stopped counting months, i DO expect to be a little more buttoned up in terms of install. Especially if this is beta, which means, that there's probably a multitude of builds coming, and not everyone has the time to go through your install notes and copy/paste into folders, etc. Again.. do this.. download 3Delight, its a single executable, and installs hydra (in their own folder, not scattered throughout houdini folders)...
Thats how its done, thats what I expect from OTOY, being as long in business as you have. OTOY, you should expect no less.
Oliver
Octane Hydra Install
Yep. Agreed. I just didn’t want to hold back on public beta testing one more day; we didn’t have time to build the installer for this first release but will be there when it is out of beta.
One thing that would help also, would be a "this is whats working, this is whats not working and we are aware of it"... as you do with the traditional octane releases.
as example:
1) adding a dome light, and then rotating the dome light, it does not update in the render view
2) no ability to currently change/adjust the render-target/kernel
3) no ability to triangulate at render time (as we have the tessellate at render time on /obj level, its missing in the object geometry settings node)
4) when sliding the time slider, the viewport doesn't update until you let go of the mouse (i.e. hit play... the viewport won't update until you hit the stop button)
those are just some quick ones.
as example:
1) adding a dome light, and then rotating the dome light, it does not update in the render view
2) no ability to currently change/adjust the render-target/kernel
3) no ability to triangulate at render time (as we have the tessellate at render time on /obj level, its missing in the object geometry settings node)
4) when sliding the time slider, the viewport doesn't update until you let go of the mouse (i.e. hit play... the viewport won't update until you hit the stop button)
those are just some quick ones.
Hi Heimlich,heimlich wrote:One thing that would help also, would be a "this is whats working, this is whats not working and we are aware of it"... as you do with the traditional octane releases.
as example:
1) adding a dome light, and then rotating the dome light, it does not update in the render view
2) no ability to currently change/adjust the render-target/kernel
3) no ability to triangulate at render time (as we have the tessellate at render time on /obj level, its missing in the object geometry settings node)
4) when sliding the time slider, the viewport doesn't update until you let go of the mouse (i.e. hit play... the viewport won't update until you hit the stop button)
those are just some quick ones.
Thank you so much for your feedback. We truly appreciate it.
Most of these features have been discussed with our dev and we would be implementing them in future releases.
Regarding the 3. issue, please check the houdini.env Path is pointed correctly to the plugin directory.
Code: Select all
HOUDINI_PATH = "/path/to/OctaneHydraSolarisEnterprise;&"
Kind Regards
bk3d
bk3d
BK wrote:Hi Heimlich,heimlich wrote:One thing that would help also, would be a "this is whats working, this is whats not working and we are aware of it"... as you do with the traditional octane releases.
as example:
1) adding a dome light, and then rotating the dome light, it does not update in the render view
2) no ability to currently change/adjust the render-target/kernel
3) no ability to triangulate at render time (as we have the tessellate at render time on /obj level, its missing in the object geometry settings node)
4) when sliding the time slider, the viewport doesn't update until you let go of the mouse (i.e. hit play... the viewport won't update until you hit the stop button)
those are just some quick ones.
Thank you so much for your feedback. We truly appreciate it.
Most of these features have been discussed with our dev and we would be implementing them in future releases.
Regarding the 3. issue, please check the houdini.env Path is pointed correctly to the plugin directory.
Here is the example Octane UI in the RenderGeometrySettings. cheersCode: Select all
HOUDINI_PATH = "/path/to/OctaneHydraSolarisEnterprise;&"
i have that option.. but there's no option for tesselation (like on the regular octane level options)
Good to know that!! yep, agree with you. We have requested our dev if we could support it ASAP.heimlich wrote:BK wrote:Hi Heimlich,heimlich wrote:One thing that would help also, would be a "this is whats working, this is whats not working and we are aware of it"... as you do with the traditional octane releases.
as example:
1) adding a dome light, and then rotating the dome light, it does not update in the render view
2) no ability to currently change/adjust the render-target/kernel
3) no ability to triangulate at render time (as we have the tessellate at render time on /obj level, its missing in the object geometry settings node)
4) when sliding the time slider, the viewport doesn't update until you let go of the mouse (i.e. hit play... the viewport won't update until you hit the stop button)
those are just some quick ones.
Thank you so much for your feedback. We truly appreciate it.
Most of these features have been discussed with our dev and we would be implementing them in future releases.
Regarding the 3. issue, please check the houdini.env Path is pointed correctly to the plugin directory.
Here is the example Octane UI in the RenderGeometrySettings. cheersCode: Select all
HOUDINI_PATH = "/path/to/OctaneHydraSolarisEnterprise;&"
i have that option.. but there's no option for tesselation (like on the regular octane level options)
cheers
Kind Regards
bk3d
bk3d