how to transform sky texture map

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

in blender i can access the node structure of the skymap and setup the nodes so the sky rotates around its y axis.
in UE i cant really set it up and the ony axis that (confusingly) rotates is the x axis that only slants the sky sideways.

please help,
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Works here. Are you using the transform inside the Projection node?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

thanks,

i was using the uv transform node. the projection seems to do the trick.
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