Issue with fractured pieces render
Moderator: juanjgon
- davidyannick_1
- Posts: 166
- Joined: Tue Apr 28, 2020 7:20 am
- Location: France
- Contact:
This seems a problem with the displacement due to not smoothed edges. In Octane the displacement needs smoothed edges to avoid this discontinuity, so probably you are going to need to add a normal sop with a high smoothing angle.
If you can't resolve this issue and you can share the scene, I could take a look at it here.
Thanks,
-Juanjo
If you can't resolve this issue and you can share the scene, I could take a look at it here.
Thanks,
-Juanjo
- davidyannick_1
- Posts: 166
- Joined: Tue Apr 28, 2020 7:20 am
- Location: France
- Contact:
I've tried with a normal sop but there is still broken edgesjuanjgon wrote:This seems a problem with the displacement due to not smoothed edges. In Octane the displacement needs smoothed edges to avoid this discontinuity, so probably you are going to need to add a normal sop with a high smoothing angle.
If you can't resolve this issue and you can share the scene, I could take a look at it here.
Thanks,
-Juanjo
Here is my scene without Megascan assets https://www.dropbox.com/t/19GMY33zQ5xjVonZ
Sorry, I think that I need some .fbx files in this scene. Can you please send them to me?
In any case, you need to be sure that the object has smoothed normals (if you add them at the point level, you need to check if there are also normals at the vertex level to remove them), and of course that all the polygons of the pieces share the same material.
Thanks,
-Juanjo
In any case, you need to be sure that the object has smoothed normals (if you add them at the point level, you need to check if there are also normals at the vertex level to remove them), and of course that all the polygons of the pieces share the same material.
Thanks,
-Juanjo
- davidyannick_1
- Posts: 166
- Joined: Tue Apr 28, 2020 7:20 am
- Location: France
- Contact:
That's might be the problem, I have two materials one for the outside part and one for the inside piecesjuanjgon wrote:Sorry, I think that I need some .fbx files in this scene. Can you please send them to me?
In any case, you need to be sure that the object has smoothed normals (if you add them at the point level, you need to check if there are also normals at the vertex level to remove them), and of course that all the polygons of the pieces share the same material.
Thanks,
-Juanjo