hi Paul , All,
I have noticed sometimes I have artefacts on Bump map. See render below:
You can see (depending on camera angle) that there are some shading/lighting artefacts (edges marked with green).
If we compare to the Polysurface, you can see that artefacts appear directly along surface edges:
BTW, surface was created with TSplines for Rhino5. Is this the core of the problem, maybe??
So, why those artefacts appear?? Is it related in any way to "Shadow terminator" issue ?? or something else??
Attaching Rhino6 file:
Thanks,
Igor
Bump map artefacts
Moderator: face_off
What version of the plugin are you using please?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Might be a scene scale issue? Can you check the rayepsilon slider in Kernel?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
I didn't get any artifacts when I rendered your scene. I could be a shadow from your environment map.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I tried to adjsut Ray Epsilon slider - no effect on the result, still seeing artifacts.Might be a scene scale issue? Can you check the rayepsilon slider in Kernel?
I've tried with multiple different HDRi . With some of them its less visible (but still present).I didn't get any artifacts when I rendered your scene. I could be a shadow from your environment map.
Any other guesses?
Can you export an .orbx?
Maybe try a 32-bit image? With displacement it can make a difference.
Also the Uv`s are proper, right?
Maybe try a 32-bit image? With displacement it can make a difference.
Also the Uv`s are proper, right?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Looked it into it, and yes, it is weird. It becomes way better visible when using a really small scale noise texture. When using a larger scale (though probably not the user-case) it`s not visible.
I never really had this issue before
I never really had this issue before

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
whersmy
Thanks for checking!
Paul, maybe you can share .orbx file with Octane dev team to investigate?? I still not entirely sure whether its Octane issue or geometry issue (like I mentioned, geometry created with tSplines for Rhino5 and its not very "clean" CAD surfacing, more like a " quick concept" quality), so maybe its issue of bad geometry. I just want to know whats casing the issue and how to avoid it in the future.
Thanks.
Thanks for checking!
Paul, maybe you can share .orbx file with Octane dev team to investigate?? I still not entirely sure whether its Octane issue or geometry issue (like I mentioned, geometry created with tSplines for Rhino5 and its not very "clean" CAD surfacing, more like a " quick concept" quality), so maybe its issue of bad geometry. I just want to know whats casing the issue and how to avoid it in the future.
Thanks.