Texture mapping a sphere seamlessly

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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atoyuser1
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Hi, I was wondering if there was a simple method to achieve seamless procedural textures, like there is in the standard/physical render in Cinema 4D. For example:
Standard.JPG
Here's a version in Octane:
Octane.JPG
Octane Map.JPG
A similar question has been posted here and I also found this solution, but it seems a bit complicated

The nearest I can get is a tileable image texture, but that creates an ugly top and bottom.

I found a tutorial from Otoy on doing it here, which works perfectly, but that required creating a spherical texture in Zbrush:
rock_DM.jpg
rock_DM.jpg (89.95 KiB) Viewed 4975 times
Any help appreciated in achieving this, I'll happily go down the Zbrush route, but I wanted to check there wasn't a better way

Thanks
nejck
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Perhaps a Tri-Planar node would help. Unless you need it to be precisely unwrapped :)
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aoktar
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depends what you really try to do. Also using octane projection types for non-deforming animations or static meshes
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atoyuser1
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nejck wrote:Perhaps a Tri-Planar node would help. Unless you need it to be precisely unwrapped :)
thanks for your reply. Would the Tri-planer method be as described here?: https://inlifethrill.com/seamless-displ ... cinema-4d/

I would like it to be as evenly distributed and seamless as the Cinema Standard/Physical render. I guess the only way would be using an unwrapped map like this?
Moon_2k_Color_Preview_v001.jpg
But then I would be dealing with quite large maps
atoyuser1
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aoktar wrote:depends what you really try to do. Also using octane projection types for non-deforming animations or static meshes
It would be a static mesh. The noise mapping in C4D is distributed perfectly, I am looking for a solution in Octane, preferably without using external images
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aoktar
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you can use c4d noises if you're on 2020
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atoyuser1
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aoktar wrote:you can use c4d noises if you're on 2020
Thanks, I'm currently using 4.05-R7 with C4D R20.

I shall download 2020.1-R4 and see if that works
atoyuser1
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aoktar wrote:you can use c4d noises if you're on 2020
Thanks aoktar, that works for Diffuse maps now!:
Diffuse.JPG
I'm trying to use it for a displacement map now:
Crash.JPG
But this method crashes C4D. Am I doing it correctly?
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aoktar
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atoyuser1 wrote:
aoktar wrote: I'm trying to use it for a displacement map now:
Crash.JPG
But this method crashes C4D. Am I doing it correctly?
you'll still get tilability with baking node. Also it's not crashing but calculating repeately. I'm working on fix for the issue.
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atoyuser1
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aoktar wrote:
atoyuser1 wrote:
aoktar wrote: I'm trying to use it for a displacement map now:
Crash.JPG
But this method crashes C4D. Am I doing it correctly?
you'll still get tilability with baking node. Also it's not crashing but calculating repeately. I'm working on fix for the issue.
thanks. Is there a way to avoid tiling in displacement ?
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