Hi, I was wondering if there was a simple method to achieve seamless procedural textures, like there is in the standard/physical render in Cinema 4D. For example:
Here's a version in Octane:
A similar question has been posted here and I also found this solution, but it seems a bit complicated
The nearest I can get is a tileable image texture, but that creates an ugly top and bottom.
I found a tutorial from Otoy on doing it here, which works perfectly, but that required creating a spherical texture in Zbrush:
Any help appreciated in achieving this, I'll happily go down the Zbrush route, but I wanted to check there wasn't a better way
Thanks
Texture mapping a sphere seamlessly
Moderators: ChrisHekman, aoktar
Perhaps a Tri-Planar node would help. Unless you need it to be precisely unwrapped 

depends what you really try to do. Also using octane projection types for non-deforming animations or static meshes
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
thanks for your reply. Would the Tri-planer method be as described here?: https://inlifethrill.com/seamless-displ ... cinema-4d/nejck wrote:Perhaps a Tri-Planar node would help. Unless you need it to be precisely unwrapped
I would like it to be as evenly distributed and seamless as the Cinema Standard/Physical render. I guess the only way would be using an unwrapped map like this? But then I would be dealing with quite large maps
It would be a static mesh. The noise mapping in C4D is distributed perfectly, I am looking for a solution in Octane, preferably without using external imagesaoktar wrote:depends what you really try to do. Also using octane projection types for non-deforming animations or static meshes
you can use c4d noises if you're on 2020
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
you'll still get tilability with baking node. Also it's not crashing but calculating repeately. I'm working on fix for the issue.atoyuser1 wrote:aoktar wrote: I'm trying to use it for a displacement map now:But this method crashes C4D. Am I doing it correctly?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
thanks. Is there a way to avoid tiling in displacement ?aoktar wrote:you'll still get tilability with baking node. Also it's not crashing but calculating repeately. I'm working on fix for the issue.atoyuser1 wrote:aoktar wrote: I'm trying to use it for a displacement map now:But this method crashes C4D. Am I doing it correctly?