Problem with Converted Materials in UE

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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colsa16
Posts: 4
Joined: Fri Nov 01, 2019 1:11 am

Hi!
I tried to import a geometry with one material from a orbx generated in c4d and I set the option Previz Materials in the import settings of the octane plugin in unreal
This is the material nodes in c4d

Image

And this is the result of the Converted_Material in unreal

Image



If i remove all the new nodes created on the left, the material works so I don't know if this is normal or i have done something wrong in the import process.
I'm using the unreal 4.24.3 with the last version of the octane plugin and the 2019.1.5 of the C4D octane plugin.
ChrisHekman
OctaneRender Team
Posts: 1073
Joined: Wed Jan 18, 2017 3:09 pm

Looks like a uv coordinate bug. Could you share your orbx file with me?
colsa16
Posts: 4
Joined: Fri Nov 01, 2019 1:11 am

ChrisHekman wrote:Looks like a uv coordinate bug. Could you share your orbx file with me?
Sure!

https://drive.google.com/open?id=1ovfwj ... lWnJFnIqfX

Thanks
colsa16
Posts: 4
Joined: Fri Nov 01, 2019 1:11 am

Any idea?
ChrisHekman
OctaneRender Team
Posts: 1073
Joined: Wed Jan 18, 2017 3:09 pm

Yes, I found the issue. The fix will be part of the next build.

It seems that C4D creates empty uv transform nodes, which the converter didnt expect, resulting in random UVs.
If you want to have this working before the new build you can fill the UV transforms with the default 2D transform node before importing into unreal.

Example of empty uv transform:
NoTransformNode.png
colsa16
Posts: 4
Joined: Fri Nov 01, 2019 1:11 am

Thanks Chris!

I have one more question.
If i put a displacement node into the material in octane, when i try to convert it in unreal, the converted material doesnt have this node and the displacement option is empty. There are any plans to fix this?
ChrisHekman
OctaneRender Team
Posts: 1073
Joined: Wed Jan 18, 2017 3:09 pm

colsa16 wrote:Thanks Chris!

I have one more question.
If i put a displacement node into the material in octane, when i try to convert it in unreal, the converted material doesnt have this node and the displacement option is empty. There are any plans to fix this?
Might be possible to convert this, ill have to check.
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