Hello, I noticed that there's a "use primitives" check box in light tags, and when I enable this, it seems that octane gets extremely enusable. eg. I would move my light with Live Viewer up and running, and then I would get an instant failure with the log saying this:
*******
Started logging on 29.04.20 11:38:03
OctaneRender Studio 2020.1 (8010000)
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to wait for event
device 0: path tracing kernel failed
*******
(You can easily recreate this with just a normal light in C4D, and also run the live viewer.
I also have the latest studio driver according to Nvidia Geforce Experience app)
Am I using the "use primitives" wrong? what should I do? Thanks!
ERROR when "use primitives" enabled on Light tag
Moderators: ChrisHekman, aoktar
Hi,
no problems here with Primitives Lights, in both Rectangular and Sphere mode, the lights are moving correctly in LV: Could you share an example scene that shows the issue?
ciao Beppe
no problems here with Primitives Lights, in both Rectangular and Sphere mode, the lights are moving correctly in LV: Could you share an example scene that shows the issue?
ciao Beppe
Hello! Thanks for replying!bepeg4d wrote:Hi,
no problems here with Primitives Lights, in both Rectangular and Sphere mode, the lights are moving correctly in LV: Could you share an example scene that shows the issue?
ciao Beppe
After some messing arround I found that the bug is only recreatable when RTX on is enabled and moving lights with use primitives checked in a relatively larger or complex scene.
I've uploaded the c4d file that gave me trouble.
Please check it out, I have RTX on enabled, and when I try to move the lights under group "Type" null, which have use primitives checked, I get instant failure every time. Does it happen to your machine as well? Please let me know and thank you!
- Attachments
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- Trouble Shoort RTX on Primitives.zip
- you can open IPR and try to move lights in group "Type"
- (4.61 MiB) Downloaded 104 times