Horizontal node graph layout in Standalone?
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I find the vertical node graph very counter-intuitive. There is a reason why most of the node graph layout designs in mainstream software are horizontal - you can clearly see the name of each input and output, and better compact layout if you have a complex shader setup, rather than a bunch of thin long sticks laying from top to bottom, which is painful to eyes and mind.
Do we have a plan to offer a horizontal node graph?Agreed. On the roadmap.