Since Octane Blender doesn’t currently offer the ability to add Quad or Sphere Spectron lights directly, I imported them as proxies from stand alone. 
Just want to make sure this is a viable work flow so can the developers confirm for me that those ORBX proxies will still function as Spectron lights in Octane Blender (i.e. produce less noise than regular mesh emitters)?
            
			
									
						
							Spectron Lights in Octane Blender via proxies?
- linograndiotoy
 
- Posts: 1385
 - Joined: Thu Feb 01, 2018 7:10 pm
 
You can use Blender's Area and Sphere light already, without any need for ORBX.
            
			
									
						
										
						- linograndiotoy
 
- Posts: 1385
 - Joined: Thu Feb 01, 2018 7:10 pm
 
Yes, if we're talking about the 2020 implementation.pegot wrote:Ok thanks. So those do function and have the same benefits as the Spectron lights from stand alone?
Are there any benefits of using spectron lights? In standalone I've tested them on my test scene and there was no any speed or noise difference compared to mesh lights.
            
			
									
						
							CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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						System – Windows 11
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- linograndiotoy
 
- Posts: 1385
 - Joined: Thu Feb 01, 2018 7:10 pm
 
That sounds odd, since noise generated by spectron lights should definitely be way less than the one generated by mesh lights.J.C wrote:Are there any benefits of using spectron lights? In standalone I've tested them on my test scene and there was no any speed or noise difference compared to mesh lights.
- linograndiotoy
 
- Posts: 1385
 - Joined: Thu Feb 01, 2018 7:10 pm
 
I've made a simple test in Blender and Spectron Lights are definitely less noisy than Mesh Lights.
100 samples in both cases.
Mesh Light:
Spectron Light:
            
			
									
						
										
						100 samples in both cases.
Mesh Light:
Spectron Light:
Lino, have you tried more complex scenes?linograndiotoy wrote:I've made a simple test in Blender and Spectron Lights are definitely less noisy than Mesh Lights.
Here is an example. Both with 1000 samples. Top render is with spectron, bottom with normal light:
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
			
						System – Windows 11
My Behance portfolio, Blender plugin FB support group
                                                                
                            