Hey whats the best way to rendering fire? What I have looks ok when it's in front of geometry but when it's over alpha=0 it gets clipped out(even with premult off). How do I render these types of volumes in octane correctly?
Rendering of absorbition volumes(FIRE)
Moderator: juanjgon
Can you share a .orbx file including an example scene as simple as possible with this issue? It seems some kind of core limitation, or perhaps a bug, I'm not sure, but I can report the scene to the core devs to let them take a look at it.
Thanks,
-Juanjo
Thanks,
-Juanjo