Rendering of absorbition volumes(FIRE)

Houdini Integrated Plugin

Moderator: juanjgon

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ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

Hey whats the best way to rendering fire? What I have looks ok when it's in front of geometry but when it's over alpha=0 it gets clipped out(even with premult off). How do I render these types of volumes in octane correctly?
mediumVolume.jpg
firePremult.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you share a .orbx file including an example scene as simple as possible with this issue? It seems some kind of core limitation, or perhaps a bug, I'm not sure, but I can report the scene to the core devs to let them take a look at it.

Thanks,
-Juanjo
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