Show Octane Viewport - does it tax the system?
I was using the Octane Server feature in the Blender Plugin to call up the standalone viewport so I could set a render region. That feature works nicely. But I was wondering if it taxes the system and slows things down to render simultaneously to two viewports? Is there a way to turn off the Octane Blender viewport and pipe the real time rendering view just to the stand alone viewport?
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Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
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GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
What you see in the Blender Viewport is essentially a copy of the Octane Viewport, so performances are perfectly the same when keeping the Octane preview open.
Personally I love using it to check passes.
Personally I love using it to check passes.
Thanks. Yes I just started using it for various things and really like how it is implemented. Also found it very useful for comparing renders as you can copy paste into photo editor which is a bit more flexible than using Blender's default slot positions.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Next version is going to offer GPU ram Caching for both geometry and textures. A game changer.
Could you explain what does that change?
Since i am a character modeler I always wanted to have fast response to any Geo changes while sculpting the face
and the lag between the input and output is making it impossible to sculpt directly in the rendering viewport.
Since i am a character modeler I always wanted to have fast response to any Geo changes while sculpting the face
and the lag between the input and output is making it impossible to sculpt directly in the rendering viewport.
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Texture and geometry cache means you'll be able to load data in the GPU memory just once, and then wait zero time each time you restart a preview or a render.acoval wrote:Could you explain what does that change?
Since i am a character modeler I always wanted to have fast response to any Geo changes while sculpting the face
and the lag between the input and output is making it impossible to sculpt directly in the rendering viewport.
About sculpting, doing it in the Octane preview directly is not a good idea right now. You can sculpt in an OpenGL view while keeping the the IPR on in another window.
Could you please allow a way to switch the Blender viewport to OpenGL while keeping the Octane Window still running the render?
I personally don't see an advantage in running 2 renders at the same time and in my case it even makes it impossible to work because of the slow
Blender Octane render.
I personally don't see an advantage in running 2 renders at the same time and in my case it even makes it impossible to work because of the slow
Blender Octane render.
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Not sure about what you're asking for. If you mean this, it's possible already:acoval wrote:Could you please allow a way to switch the Blender viewport to OpenGL while keeping the Octane Window still running the render?
I personally don't see an advantage in running 2 renders at the same time and in my case it even makes it impossible to work because of the slow
Blender Octane render.
I was talking about the separate Octane Window that is not in the Blender Viewport "Show Octane Viewport".
Right now it is connected to the octane blender viewport and if the viewport is switched to OpenGl the Octane Render Window switches off as well.
And since i managed to fix the slowdown in the Blender viewport , I will be using it as well though could you implement a Play and Pause button in the viewport
to start and pause the render?
Right now it is connected to the octane blender viewport and if the viewport is switched to OpenGl the Octane Render Window switches off as well.
And since i managed to fix the slowdown in the Blender viewport , I will be using it as well though could you implement a Play and Pause button in the viewport
to start and pause the render?
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
The Octane Viewport Window still needs to be integrated properly. It can be useful for debugging but should not be considered a production ready feature right now.acoval wrote:I was talking about the separate Octane Window that is not in the Blender Viewport "Show Octane Viewport".
Right now it is connected to the octane blender viewport and if the viewport is switched to OpenGl the Octane Render Window switches off as well.
And since i managed to fix the slowdown in the Blender viewport , I will be using it as well though could you implement a Play and Pause button in the viewport
to start and pause the render?
The idea would be to integrate most of the available functions it offers in the "standard" IPR view in Blender, so there's no need at all to open it.