Independently manipulate different objects of a proxy
Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
That's not possible at the moment. An ORBX should be considered as a Proxy you can transform as a whole. If you need to transform/change its parts you need to operate on the original scene used to generate the ORBX itself.pegot wrote:Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?