Independently manipulate different objects of a proxy

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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?
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linograndiotoy
OctaneRender Team
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pegot wrote:Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?
That's not possible at the moment. An ORBX should be considered as a Proxy you can transform as a whole. If you need to transform/change its parts you need to operate on the original scene used to generate the ORBX itself.
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