Independently manipulate different objects of a proxy
Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?
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MB: ASRock X570 Creator
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- linograndiotoy

- Posts: 1391
- Joined: Thu Feb 01, 2018 7:10 pm
That's not possible at the moment. An ORBX should be considered as a Proxy you can transform as a whole. If you need to transform/change its parts you need to operate on the original scene used to generate the ORBX itself.pegot wrote:Currently, the translation tools only operate on all meshes of a proxy together. I am wondering if it would be possible to use the new proxy translation tools to independently manipulate different parts of an ORBX scene – maybe using the object’s layer ID or material?
