Lake house.

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ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

hi there.
its a while ,i have posted here .
my latest work a design of mine ,a lake house with no lake at the moment , haven't done
the exterior shots yet .
hope you like it.
all done with the 2.48 test release , witch is fantastic , except the daylight system (broken )
rendertime with 1000 cores approx 2 hrs
with regards
Rico
Attachments
hall2.png
room2.png
armchair.png
cabinet.png
2.jpg
KITCHEN.png
fireplace2.png
living.png
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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[gk]
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Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

you should fix the brick tiles. scale them down, fix seams
Floors reflects like a mirror, bumps could need some tweaks, specular maps?
Should raise the internal doors on first image, no door lies on the floor, there is always gap.
Last edited by [gk] on Sun Jul 17, 2011 9:25 pm, edited 1 time in total.
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3form
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Location: New Zealand
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Mint!!! I like the last 2 images the most!!!
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Daniel
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Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

[gk] wrote:you should fix the brick tiles. scale them down, fix seams
Floors reflects like a mirror, bumps could need some tweaks, specular maps?
Should raise the internal doors on first image, no door lies on the floor, there is always gap.
I agree with all of this.

Otherwise, these looks very nice!
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
TheOracle
Licensed Customer
Posts: 71
Joined: Sat Jun 04, 2011 9:14 pm

rendered with 1000 cores?
Holy freaking god :)

You own a renderfarm of outsourced?

When i didn't click on the pictures and read your text yet i wasn't even sure yet if these were real photos or renders. Got me confused there.
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
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Proupin
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Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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I don't like the cabinet design at all, it looks ikea-ish and looks out of context in that living room. I hate that kind of wood as well. The kitchen is weird with all that white pine? The cigarrete I would take out, not classy. Maybe a smoking pipe? lol

Otherwise, the first and last images are very realistic-looking.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Me? I like the kitchen!
The cabinet throws me a little. Looks like varnished MDF or something.

Where on earth did you get those plants? They're stunning!

Seeker
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Populus
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Posts: 108
Joined: Sat May 29, 2010 8:21 pm

I do not like the wood texture (and mdf board on the furniture!?) That type of wood was used a lot here before, but today? maybe in a summer cabin. Other than that (and some minor error mentioned earlier in the thread) I really like the way you present your interiors, looks interesting and professional!
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

thanks guys for the comments
gk : i agree about the doors, didn't spot it ,and i agree the bricks maybe a bid big ,but hey
they do come in diffrent sizes ;)
the floor , I don't agree ,it looks like i wanted it to look ,its a arroway floor with diffuse,bump and
specular map .on the one image it looks very glossy but it has the same settings .
i believe in octanes physical correctness and if the floor from that angle looks like that
then it must be correct .


the plants , i cant remember where i got them from ,they are: some of it , simple image maps
with alpha map.

with regards
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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