Hi there,
When I'm using a regular C4D material, everything works out perfectly with the UVs of my model. I'd like to use Octane materials instead, but everything gets messed up as soon as I do - the UVs seem completely off.
Is there a way to fix this without having to redo the UVs? I've attached a screenshot to illustrate the issue.
Thanks in advance.
UV mapping broken
Moderators: ChrisHekman, aoktar
It can't be possible to be broken. But maybe you're doing material stacking or something wrong.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
So I figured it out, somewhat - if i plug in a Bitmap node I can get it to work. If I use an Image Texture node it gets messed up. Could you explain to me what exactly determines the difference here? Thanks!
Meg x299 Creation / i9-9920X / 128GB RAM / 2x Asus Strix RTX2080Ti