UV mapping broken

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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khomatech
Licensed Customer
Posts: 28
Joined: Wed Jul 20, 2016 3:27 pm

Hi there,

When I'm using a regular C4D material, everything works out perfectly with the UVs of my model. I'd like to use Octane materials instead, but everything gets messed up as soon as I do - the UVs seem completely off.

Is there a way to fix this without having to redo the UVs? I've attached a screenshot to illustrate the issue.

Thanks in advance.
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uvs1.jpg
Meg x299 Creation / i9-9920X / 128GB RAM / 2x Asus Strix RTX2080Ti
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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It can't be possible to be broken. But maybe you're doing material stacking or something wrong.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
khomatech
Licensed Customer
Posts: 28
Joined: Wed Jul 20, 2016 3:27 pm

So I figured it out, somewhat - if i plug in a Bitmap node I can get it to work. If I use an Image Texture node it gets messed up. Could you explain to me what exactly determines the difference here? Thanks!
Meg x299 Creation / i9-9920X / 128GB RAM / 2x Asus Strix RTX2080Ti
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