Please add Octane HDRS Dome
https://docs.chaosgroup.com/display/VRA ... +VRayLight
this is a standard feature and octane has no
in glass buildings, black falls into the windows
Please add Octane HDRS Dome
- Elvissuperstar007
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Я думаю тебя пошлют и скажут просто юзать трансформ, чтоб отмасштабировать карту.Elvissuperstar007 wrote:Please add Octane HDRS Dome
https://docs.chaosgroup.com/display/VRA ... +VRayLight
this is a standard feature and octane has no
in glass buildings, black falls into the windows
- paride4331
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Hi Elviss,
creating an infinite plane.
Regards
Paride
creating an infinite plane.
Regards
Paride
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- Elvissuperstar007
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paride4331 wrote:Hi Elviss,
creating an infinite plane.
Regards
Paride
infinite plane it is not always convenient, it blocks the landscape, you need a normal usable Dome
as you can’t understand, we still have terrain surfaces and an infinite plane interferes and overruns
all renders have an infinite surface and Dome
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- paride4331
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Elvissuperstar007 wrote:paride4331 wrote:Hi Elviss,
creating an infinite plane.
Regards
Paride
infinite plane it is not always convenient, it blocks the landscape, you need a normal usable Dome
as you can’t understand, we still have terrain surfaces and an infinite plane interferes and overruns
all renders have an infinite surface and Dome
I see, it could have been a quick workaround.
Regards
Paride
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- Elvissuperstar007
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VIDEO
we are faced with this problem, it is solved only by function HDR DOME
we are faced with this problem, it is solved only by function HDR DOME
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You can easily move the hdri map up or down using full transform.Elvissuperstar007 wrote:VIDEO
we are faced with this problem, it is solved only by function HDR DOME
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- Elvissuperstar007
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and you vkurse that a black circle forms at the top? after such manipulations
why come up with wheels? if there is a generally accepted function, why octane users cannot use the functions that other renders have
why come up with wheels? if there is a generally accepted function, why octane users cannot use the functions that other renders have
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Just add a 180° Degree plane with a landscape/city background on it. The sky needs to be cut out with an alpha. Works for yeas now. I used to use the same HDR images with the black ground.
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But how many wasted GPU memory it can generate especially while using 12K and more HDRI maps.
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