uv map deform in far segment ?


Moderators: ChrisHekman, aoktar
thank you .omardex wrote:Hi, If you are using Sds to smooth your geometry make sure that the subdivide Uv is set to edge, if not stretch like that happen.
if is not that, check the projections in the object manager for your material, or the projection node in your octane material textures if it exist. and make sure that are set to mesh uv and/or uvw mapping projection
Thanks a lotfrankmci wrote:Compare your actual geometry to your UV space. Notice how your poly rings are evenly spaced, yet in your UVs, they are clustered closer to the rim. You need to adjust, or probably more simply, re-project your UV mapping so that you are not introducing distortion.