Chnage Particle ID of sourcemesh

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Hesekiel2517
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Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey there,

i often have many cad modells with different color but same material properties. So i made a universal material which changes the color by particle id. This works nice with instances. The Particle ID is changable in the instance properties. But it doesn't seem to be possible with the source mesh. I can change the particle id in modo but octane always sees it as particle id 0. Is it possible to change the particle id of the source mesh?
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I don't think you can currently do this, however it might be possible for me to implement. If you send me a sample scene with some Mesh Instances which have non-0 Particle ID's I will take a look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Joined: Mon Nov 23, 2015 10:57 pm

Cool, here is a file and a video which should explain what i mean
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Octane_Example_Instance_ID.zip
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have added support for reading the Particle Id of the source mesh in the next release (which will have a final number of .154 in the release number).

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
praimbault
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Joined: Fri Oct 05, 2018 2:42 pm

Nice!
Hesekiel2517
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Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Cool! Thank you!
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