Hey there,
i often have many cad modells with different color but same material properties. So i made a universal material which changes the color by particle id. This works nice with instances. The Particle ID is changable in the instance properties. But it doesn't seem to be possible with the source mesh. I can change the particle id in modo but octane always sees it as particle id 0. Is it possible to change the particle id of the source mesh?
Chnage Particle ID of sourcemesh
Moderator: face_off
I don't think you can currently do this, however it might be possible for me to implement. If you send me a sample scene with some Mesh Instances which have non-0 Particle ID's I will take a look.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Cool, here is a file and a video which should explain what i mean
- Attachments
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- Octane_Example_Instance_ID.zip
- (19.15 MiB) Downloaded 172 times
I have added support for reading the Particle Id of the source mesh in the next release (which will have a final number of .154 in the release number).
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question