Octane 2019 For Unreal Engine - v0.24: Octane 2019.1 Stable

Sub forum for plugin releases

Moderator: ChrisHekman

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ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Octane for Unreal Engine 0.24
Changes:
  • Upgraded to Octane 2019.1 Stable
  • Added new OctaneObjectLayerComponent that can be allows the user to set octane ObjectLayer settings for converted unreal components.
    Works on StaticMeshComponent, LightComponent, USkinnedMeshComponent, UInstancedStaticMeshComponent
  • It is now possible to extract rendertargets from ORBX proxy components and turn them into OctaneRenderTargetActors.
  • OctaneRenderTargetActor is now blueprintable and Render can be called from blueprints
  • Added blueprint support for OctaneObjectLayerComponents
  • PerIinstanceRandom is now partially supported. (Does not use a random seed)
  • Added Subsurface/Transmission to foliage materials
Fixes:
  • Octane Sequencer now consistently denoises frames
  • Fixed a crash caused by virtual textures
  • Added error popups to Octane Sequencer for when Octane is not active, there is no active rendertarget, or there is no camera or film node on the rendertarget.
  • LUT files are now correctly applied when loading a scene
  • Fixed IES light crash that happend when reloading the same scene
  • Fixed an exit crash
  • Octane nodes generated during unreal conversion, now have better naming reflecting where they came from in unreal.
UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe

UE 4.22
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Last edited by ChrisHekman on Mon Nov 11, 2019 5:07 pm, edited 1 time in total.
teammach
Licensed Customer
Posts: 14
Joined: Thu Mar 31, 2016 11:24 am

i get a weird double geometry phenomena in octane. So i have two variants lets say the steering wheel. The geometry looks almost the same and the objects sitting on the exact same postion. My Variant Manger sets one of these to "visible off" under the rendering section on the static mesh settings. It disappears in the viewport and in the octane renderview but now it causes ugly double geo effects...like its casting shadows and so on... any ideas? Once i switch off the "eye" in the world outliner its fine...but thats not the solution.

thanks
rob
double_geo1.jpg
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

teammach wrote:i get a weird double geometry phenomena in octane. So i have two variants lets say the steering wheel. The geometry looks almost the same and the objects sitting on the exact same postion. My Variant Manger sets one of these to "visible off" under the rendering section on the static mesh settings. It disappears in the viewport and in the octane renderview but now it causes ugly double geo effects...like its casting shadows and so on... any ideas? Once i switch off the "eye" in the world outliner its fine...but thats not the solution.

thanks
rob
double_geo1.jpg
The component visibility is linked to the ObjectLayer camera visibility, which means the geometry is invisible to the camera, but still casts shadows.
This is not the same behaviour as unreal, so i have changed it to match unreal.
The change should be in the next build.
teammach
Licensed Customer
Posts: 14
Joined: Thu Mar 31, 2016 11:24 am

thanks for the quick reply.

waiting for a new release than
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

teammach wrote:thanks for the quick reply.

waiting for a new release than
The new release just got pushed.
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