Phoenix FD Foam & Splashes problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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remKa
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Hello Paride,

I'm working on a boat simulation and I have an issue with foam and splashes particles animation : they stay still while the liquid is updating nicely..

Is this a known issue ?

Thank you in advance
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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Hi remka,
After some test, I think I've found an issue and sent to developers.
A workaround is using Octane for 3dSMax 2018 - 7.09, put foam in Target node name, then open your file in 7.11
Regards
Paride
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09.jpg
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remKa
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Thanks !

Did you ask developpers how to make the Ocean mesh working with the phoenix ocean displacement texture ? I'm still having an issue there
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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Hi remka,
it is in developers to-do fix list.
Regards
Paride
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remKa
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Hell Paride,

I've put "foam" in target node name" in 7.09 and I've rendered it on 7.11 but particles are still not updating in the animation (with SHIF+Q).

What's weird is that when I'm scrolling the timeline manualy with the Octane Viewport active, the particles are updating well
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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Hi remKa,
you would set your scene to movable proxy.
Regards
Paride
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01.mp4
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coilbook
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remKa wrote:Thanks !

Did you ask developpers how to make the Ocean mesh working with the phoenix ocean displacement texture ? I'm still having an issue there

did you try to enable in octane support phoenix dialog?
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remKa
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Yes, it was ON everytime I tried !

Did you manage to make it work ?
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
coilbook
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remKa wrote:Yes, it was ON everytime I tried !

Did you manage to make it work ?
No. We had this bug many years ago and that's why they added this checkbox. I didn't know it is not even working.
coilbook
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remKa wrote:Yes, it was ON everytime I tried !

Did you manage to make it work ?

did you try to set Notify objects on render to ALL objects in render settings ?
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