Can't get LUTs to work

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Moderator: ChrisHekman

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EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

That's just it. I can't seem to get LUTs to work. I thought it was Unreal and they use a texture LUT. Then I was like okay, I'll just use a .cube LUT instead like normal. hmmm no change.
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

This has been fixed. Will be part of the next build.
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

This is now fixed in the latest release.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Working great,
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

EvolverInteractive wrote:Working great,
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.
Great :)

What do you mean with pre-loaded?
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

What I mean by pre-loaded is when I jump back into a scene or project the the LUT has already been applied. It's in the slot as selected but for some reason not work. So I have to select another LUT and then go back to the one I had already used. Then it works. So in short. If you save the scene with a LUT you have reload the same LUT for it to work again.
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

This issue has been fixed in the latest build.
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