Can't get LUTs to work
Moderator: ChrisHekman
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
That's just it. I can't seem to get LUTs to work. I thought it was Unreal and they use a texture LUT. Then I was like okay, I'll just use a .cube LUT instead like normal. hmmm no change.
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
This has been fixed. Will be part of the next build.
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
This is now fixed in the latest release.
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
Working great,
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
GreatEvolverInteractive wrote:Working great,
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.

What do you mean with pre-loaded?
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
What I mean by pre-loaded is when I jump back into a scene or project the the LUT has already been applied. It's in the slot as selected but for some reason not work. So I have to select another LUT and then go back to the one I had already used. Then it works. So in short. If you save the scene with a LUT you have reload the same LUT for it to work again.
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
This issue has been fixed in the latest build.