Getting yellow buckets on large render

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sdanaher
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Some buckets on a big image are rendering yellow (blue channel is missing, red channel is affected but not as much). Happens on frame sizes over 10k px.

At 10k * 7k px it renders fine but at 13k * 9k px and above it produces these incomplete buckets.

Octane 4.04 R2
Cinema R20.059
imac 5k 10.13.6, 40GB, + eGPU Titan X (host)
Network PC with 2x RTX 2070
GPU memory usage ~1.5GB

Cinema's RAM usage is 30GB at 10k px and about 40 GB for 15k px during rendering not sure if this is relevant.
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Screen Shot 2019-07-10 at 10.24.41.jpg
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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aoktar
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Please report it in standalone section. It's not a plugin issue and nothing to investigate by plugin devs.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
sdanaher
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Posts: 332
Joined: Mon Apr 06, 2015 12:47 pm
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ok thx
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
sdanaher
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Joined: Mon Apr 06, 2015 12:47 pm
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BTW can you do something about the corrupt display of info on large frames Ahmet?
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Screen Shot 2019-07-10 at 07.57.43.jpg
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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aoktar
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sdanaher wrote:BTW can you do something about the corrupt display of info on large frames Ahmet?
I haven't see it before. What happen if you render a SIMPLE scene at SAME resolution without NETRENDER?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
sdanaher
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Happens all the time here. The bigger the frame the worse it is - on smaller frames its the end of the NetRender line that gets covered over.

Just tested without Net Render, simpler scene, same thing. 15x10k px frame.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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