Some buckets on a big image are rendering yellow (blue channel is missing, red channel is affected but not as much). Happens on frame sizes over 10k px.
At 10k * 7k px it renders fine but at 13k * 9k px and above it produces these incomplete buckets.
Octane 4.04 R2
Cinema R20.059
imac 5k 10.13.6, 40GB, + eGPU Titan X (host)
Network PC with 2x RTX 2070
GPU memory usage ~1.5GB
Cinema's RAM usage is 30GB at 10k px and about 40 GB for 15k px during rendering not sure if this is relevant.
Getting yellow buckets on large render
Moderators: ChrisHekman, aoktar
Please report it in standalone section. It's not a plugin issue and nothing to investigate by plugin devs.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok thx
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
I haven't see it before. What happen if you render a SIMPLE scene at SAME resolution without NETRENDER?sdanaher wrote:BTW can you do something about the corrupt display of info on large frames Ahmet?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Happens all the time here. The bigger the frame the worse it is - on smaller frames its the end of the NetRender line that gets covered over.
Just tested without Net Render, simpler scene, same thing. 15x10k px frame.
Just tested without Net Render, simpler scene, same thing. 15x10k px frame.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3